Here is a brief breakdown on how the lighting pipeline was setup for Killzone Mercenary. This was a heavily lightmap driven project, dynamic lights were very rare, only really applied to muzzle flashes and VFX plus a small amount of carefully placed level lights. Sunlight was partially dynamic but with most of the work pre baked. We had some really good approximations of blob and stencil shadows from dynamic characters which did a fantastic job of making the lighting feel more dynamic than it actually was.