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Rigs shaders - Dubai

Dubai was a level which had shaders that were almost exclusively handles by Roel Coucke. The main challenges here was the huge amount of sand and white panels that make up the level. The white panels were largely broken up by decals.
The sand used projected map1 UVs so that there were no material breaks between adjacent sand materials. There was also a lot of use of custom sand decals for both light scatterings of sand and for more heavily normal mapped detailed elements. One thing we ended up doing to help comfort issues was a 'reverse detail map' to lower the effect of high contrast normal maps of sand just as you were running over them. This helped reduce high speed optic flow which caused some players with strobing sensitivity to have comfort issues.

I worked on most of the concrete shaders in the map. These all had vertex controls for sand build up and minor denting.

I worked on most of the concrete shaders in the map. These all had vertex controls for sand build up and minor denting.

However heavily detailed concrete decals used a set of custom sculpted concrete decals.

However heavily detailed concrete decals used a set of custom sculpted concrete decals.

Another shader I created was the relief mapped ornate light fitting that ended up getting used in a few ceilings. It never felt great using it directly on concrete but at the time we didn't have a great alternate solution.

Another shader I created was the relief mapped ornate light fitting that ended up getting used in a few ceilings. It never felt great using it directly on concrete but at the time we didn't have a great alternate solution.

I made the advertising blimps for Dubai and these were shared across all maps. This was one of the few assets I modelled and sculpted for rigs. The advert UV scrolls and alternates sponsors over time. It also self illuminates the rest of the blimp.

I made the advertising blimps for Dubai and these were shared across all maps. This was one of the few assets I modelled and sculpted for rigs. The advert UV scrolls and alternates sponsors over time. It also self illuminates the rest of the blimp.