Zurich was our DLC map for Rigs that was released shortly after launch. By this point virtually all the tiling textures we need for the materials in this level had already been made for other maps. The main challenge we were facing for this map was that we knew we wanted all large materials to have support for all sorts of graphical design elements. We knew that graphical designs would be key to making the map look interesting as the fundamental layout of the level was fairly simple and symmetrical.
I decided we couldn't pull all this off with decal placement alone as it would be too time consuming and wouldn't allow our visual design guys to iterate in game properly. Instead virtually all large surfaces use macro graphic design textures which are shared where possible.