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KZM (PSVITA) Shaders - Industrial

These are a collection of industrial themed texture sets I was involved in making for Killzone Mercenary. Some of these will have been drawn from scratch and some were repurposed or rebalanced from other Killzone material libraries.
In general shaders on KZM had to be exceptionally cheap, every shader operation counted and something like a lerp between two textures was non trivial for expense. As such we did everything we could to drive shaders by a small number of well authored textures with the minimum amount of shader instructions. Virtually all tiling environment textures were 512x512 to keep memory budgets down.
One thing we were able to do was selectively apply screen space reflections to specific shaders, though this was a very approximate algorithm it had a big impact, particularly for a handheld.

This is a selection of industrial flooring textures. These were primarily used in M06.

This is a selection of industrial flooring textures. These were primarily used in M06.

More industrial materials primarily for m06. The 2nd and 3rd texture set were heavily used in M04 too.

More industrial materials primarily for m06. The 2nd and 3rd texture set were heavily used in M04 too.

Industrial wall texture sets, used in M04 and M06.

Industrial wall texture sets, used in M04 and M06.