On Rigs (2016) there were quite a few small transitional environments that were viewed from a largely fixed perspective.
The frontend was a tricky one to get a good sense of scale and functionality, I did all the lighting for this - we were aiming for quite a bright airy feel. As well as lighting I was responsible for the majority of the tiling environment shaders.
The battleplane was a transitional environment to give the player feedback while the level was being unloaded from memory in the background. On this environment I mostly just did the exterior cloudscape, some initial lighting tests and some lighting bugfixes. Luke Darby was the primary lighter for the level.
The pits was a transitional environment to build excitement for the player while the level was being loaded into memory in the background. I did first pass lighting for the level and lots of shader tasks. Piran Tremethick worked on the second lighting pass.