These a selection of shaders I made for Rigs (2016). I was the lead on environment shaders over the course of the project. However we did have a full time shader artist for around half the duration of the project - Roel Coucke. I generally split my time between lighting and shaders depending on which was higher priority at the time.
Part way through the project we started transitioning to a bulk of our texturing being done in substance designer but a large amount of tiling textures were still created with more traditional techniques.