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KZM (PSVITA) Shaders - Vekta

These are a collection of Vekta (the ISA planet) themed texture sets I was involved in making for Killzone Mercenary. Some of these will have been drawn from scratch and some were repurposed or rebalanced from other Killzone material libraries.
In general shaders on KZM had to be exceptionally cheap, every shader operation counted and something like a lerp between two textures was non trivial for expense. As such we did everything we could to drive shaders by a small number of well authored textures with the minimum amount of shader instructions. Virtually all tiling environment textures were 512x512 to keep memory budgets down.
One thing we were able to do was selectively apply screen space reflections to specific shaders, though this was a very approximate algorithm it had a big impact, particularly for a handheld.

These are a set of clean textures for the Vekta theme.

These are a set of clean textures for the Vekta theme.

And here is the damaged equivalent that would have been vertex coloured in. Adding a layer of destruction to the pristine city was a key part of the art style for Vekta.

And here is the damaged equivalent that would have been vertex coloured in. Adding a layer of destruction to the pristine city was a key part of the art style for Vekta.

Some additional filler materials for Vekta. Note the carpet is a pretty close match to the carpet in our studio!

Some additional filler materials for Vekta. Note the carpet is a pretty close match to the carpet in our studio!