Website powered by

Improbable - Corridor Shooter

This was a short duration project I worked on at Improbable in 2019 as the sole artist but with concept support from Jamie Martin and all coding by Peter Griffon. The intent here was to produce a lightweight example FPS project with modular corridors in a clean light sci-fi style. The gameplay involved multiple teams starting at the extremities of the map and being forced inwards and together as various corridors + bulkheads locked down and became toxic.