The Hangar was the first KZ:SF DLC level we made at the studio. It was based on a single player level and had a full set of vis supplied to us from Amsterdam. I massively enjoyed lighting this level, I always felt the level had a very strong atmosphere to it with lighting being a key part of that.
The main elements we pushed for in lighting this level was to add a lot of volumetric effects all around the edges of the gameplay area so that all foreground elements really popped in front of the backdrop. It was also fun to blend the fiery furnace feel of the HGH spawn into icy cold feel of the VSA spawn while still having an interesting crossover in the middle. We decided to add a large dropship craft to the dead centre of the map which was periodically having it's engines test fired, this created a great centrepiece to light.
I also liked working with some fairly strong colour correction settings for each end that smoothly transition in the middle.
Killzone Shadow Fall - Hangar DLC Map