The Zurich arena for Rigs (2016) was a DLC map that was released for free shortly after launch. A lot of the geometry was based on the skate park design used in the test arena but the level quickly developed an identity of it's own.
One of the big pushes for this level was to work around the symmetry of the 4 quadrants of the map and still make each area quickly identifiable. The red/blue split was key to this but we also tried to implement a lot of large scale graphic design elements in to the level. This created a lot of shader challenges.
For lighting we decided that we didn't want to use natural light strongly within the level, the majority of light should come from manmade floodlights. This created performance concerns due to large overlapping spotlights but we managed to overcome this with some new optimisation tricks. On this level I was involved in the Art 1 lighting pass and optimisation. Luke Darby was the primary lighting artist for Art 2 and bugfixing.