This was the first levels for Rigs (2016) that reached a releasable level of art quality. The Dubai arena was one that was designed with readability and comfort in mind from the beginning.
This level helped us set the art style for the game, we found that in general large airy arenas that were bright and crisp worked best for comfort and gameplay. Small pockets of high contrast were removed. The main body of work for the lighting of this level was getting the natural light feel balanced and bright but without being dazzling. Bounce light was a key area we focused on from all the areas of red and blue.
A number of screenshots on this page were taken from a trailer build that was running on full PS4 tv mode rather than a PSVR capture. This meant there was more budget for dynamic lights, lens flares and post effects than a VR build.
RIGS Mechanized Combat League - Paris Games Week