The Nevada level for Rigs (2016) was one of the levels we started to art once we'd reached a bit more confidence of the art style for the game and the technical limitations of the engine and VR. I particularly enjoyed the balance of natural rock with well engineered manmade elements.
Lighting was in some ways quite straight forward but also had some unexpected complications. We knew we wanted a real sense of brightness and heat but the balance of this had to be very careful to not hurt the gameplay by dazzling the player with brightness. Also the fact that the gameplay area is covered on all sides heavily limited the range of sun angles we could look into using, caused shadows to be more vertical than I would like. It also caused some of the large areas of floor to have fairly flat shading due to being hit so face on by sunlight. One of the areas I really enjoyed with lighting this level was in working with all the red bounce light from the rock and sand.