Stormgracht was one of the later levels we worked on for KZ:SF and it was definitely one of the more ambitious. The idea for a dynamic flood sequence came up early in greybox testing as one of the core bits of level identity. We flagged it up as being very risky but worth a try and the end result was something everyone was very happy with! There may have been a few painful steps of R+D along the way though.
I was the primary lighting artist for the level and I really enjoyed working on this one. Having such a strong set of contrasts between wet/dry, interior/exterior, warm/cold etc was very satisfying.
Killzone: Shadow Fall - Stormgracht DLC Trailer