This was one of my favourite levels to work on for Shadowfall. It was a really interesting level to light because we didn't want to use any artificial light sources due to the level being so derelict, all light should come from environmental petrucite effects or glowing shrapnel. On one small section we caved in and used glowsticks though. The colour palette was quite striking though occasionally a bit on the nose when we were trying to sign post the blue VSA and red HGH ends.
It was also interesting as so much of the level was covered in dust which made baked lighting come out very consistently due to the fairly constant grey albedo.
I was a joint lighting artist on this level with Hus Zekayi. I did the first pass and final polish pass on lighting with Hus doing the second pass.
Killzone Shadow Fall – The Academy DLC Map | PS4