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Improbable - Edison Halloween event

This was a 1 week project where I was essentially the only artist on support for a massively multiplayer Halloween event. We had a lot of asset pack content and I needed to do my best to bring up the quality level. I was responsible for:
Set dressing of existing gameplay level
Asset pack balancing
Optimisation
Lighting
Additional assets and custom materials
This was quite a fun little project, it felt like being in an indie team due to the tiny team sizes and very rapid timeframes. It's not the most polished thing I've ever worked on though!