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Improbable - Second Trip

Second Trip was another collaboration project with Yuga Labs which had an additional 3 or so months of development time compared to the 8 weeks of First Trip. This meant the scope increased a lot but we also wanted to work a lot closer with them to really home in on the art style they wanted to build for their Otherside projects.

My responsibility's here included
Look development testing with Yuga Labs concept & direction team
New largely procedural master materials for characters and environment
Procedural world building for 3 different levels
Personal ownership and development of the 'BoneLand' level
Ownership of an asset outsource studio and defining and rolling out our new art pipeline for stylised assets
Reactive lighting and time of day system
Special effects materials
Creation of the 'Infinity space' white room