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Heavenly Sword environments

Heavenly Sword (2007) was my first game out of university. My main environment tasks were on the chapter 4 level. I did also do some dynamic props, some cutscene assets and some odd texture tasks for other levels but I haven't located screenshots of these yet.
On chapter 4 my main focus was on rocks, floor textures, vegetation and the construction of the temple.
On this map I primarily worked alongside Tom Jones and Marie Borgesson plus various members of the Ninja Theory team.

This is a view of the temple area of chapter 4. I made pretty much everything in shot here. It's exceptionally hard to read though.

This is a view of the temple area of chapter 4. I made pretty much everything in shot here. It's exceptionally hard to read though.

Here's a Maya viewport grab of the temple structure. I don't have a version of this with all the textures linked up. I modelled and textured everything in this view.

Here's a Maya viewport grab of the temple structure. I don't have a version of this with all the textures linked up. I modelled and textured everything in this view.

This is the start of the jungle area in chapter 4. I created a portcullis gate to the left of the area. I also made all rock and mud flooring geometry and textures.

This is the start of the jungle area in chapter 4. I created a portcullis gate to the left of the area. I also made all rock and mud flooring geometry and textures.

Another quite muddy view of the organic elements I made.

Another quite muddy view of the organic elements I made.

Here is an overview of the camp area. I modelled and textured all the rock.

Here is an overview of the camp area. I modelled and textured all the rock.

I worked on getting a lot of the background content setup and LODed. I also made the central walkway rock geometry and textures

I worked on getting a lot of the background content setup and LODed. I also made the central walkway rock geometry and textures

Here I made some but not all of the temple elements and textures.

Here I made some but not all of the temple elements and textures.

Here's one of the cutscene props I made. This is a weirdly twisted perch for the Raven next to Bohan's throne.

Here's one of the cutscene props I made. This is a weirdly twisted perch for the Raven next to Bohan's throne.

This is a chariot Bohan uses in a cutscene.

This is a chariot Bohan uses in a cutscene.

Here are a small selection of background props I made.

Here are a small selection of background props I made.

This is a few duplicates of a plant asset that was used as filler in some of the background corners of the camp.

This is a few duplicates of a plant asset that was used as filler in some of the background corners of the camp.