This was the first mission of Killzone Mercenary. It was internally referred to as 02 because the initial mini tutorial building was initially a separate level before it got rolled into the start of this level. The most challenging aspect of this level was creating enough of a city to do a fully in game dramatic flythrough, that took quite a few attempts to overcome the technical hurdles.
Lighting wise I was the lighting artist for the level, I would say visually it's the level in KZ:M that I am the least satisfied with in hindsight. We had a lot of different ideas for visuals and colour schemes here but I don't really feel I completely succeeded with the overall feel for the level. In particular I would definitely have changed sky and sunlight colours to try and give a more natural feel to the light. I would also like to have done a lot more with natural bounce light
Killzone Mercenary - Walkthrough "Justice For All"