M04 was the initial gameplay prototype level for the game, as such it has one of the complex game flows. On replaying it there is still a surprising amount of non-linearity and flexibility for how you tackle the level, it's also very satisfying to attempt the whole sequence as a stealth level too.
I was the lighting artist for the level. This was the first level set on Helghan for the game so we wanted to make it immediately obvious that you were on a harsher planet than Vekta. The sky and natural light colours are deliberately heavily toxic, there is also a pretty strong colourise effect to the level too. I particularly enjoyed working with all the pockets of strong colour on some of the interiors so that they punched out at a distance.
Killzone Mercenary - Walkthrough "Lightning Strike"